# Author Steve Limb
#
# This is where all the resources are changed
# You can change the standard X and Motif ones
# but there are also some new ones at the end.
# Enjoy
#
juggle*foreground:                                 yellow
juggle*background:                                 grey
juggle.width:  400
juggle.height:400

juggle.Main.Menubar*background:                    steel blue
juggle*Ball speed*background:                      sea green
juggle*Ball height*background:                     sea green
juggle*Ball size*background:                       sea green

juggle*Ball speed*dialogTitle:                     Change Speed
juggle*Ball height*dialogTitle:                    Change Height
juggle*Ball size*dialogTitle:                      Change Size

juggle.Main.Menubar*File.mnemonic:                 F
juggle.Main.Menubar*Patterns.mnemonic:             P

juggle.Main.Menubar*File_list*Speed.mnemonic:      S
juggle.Main.Menubar*File_list*Height.mnemonic:     H
juggle.Main.Menubar*File_list*Ball size.mnemonic:  B
juggle.Main.Menubar*File_list*Default.mnemonic:    D
juggle.Main.Menubar*File_list*Mills mess.mnemonic: M
juggle.Main.Menubar*File_list*Exit.mnemonic:       x

juggle.Main.Menubar*Pattern_list*3 Balls.mnemonic:  3
juggle.Main.Menubar*Pattern_list*4 Balls.mnemonic:  4
juggle.Main.Menubar*Pattern_list*5 Balls.mnemonic:  5
juggle.Main.Menubar*Pattern_list*6 Balls.mnemonic:  6
juggle.Main.Menubar*Pattern_list*7 Balls.mnemonic:  7
juggle.Main.Menubar*Pattern_list*8 Balls.mnemonic:  8
juggle.Main.Menubar*Pattern_list*9 Balls.mnemonic:  9

juggle.Main.Menubar*File_list*Speed.accelerator:          Alt<Key>S
juggle.Main.Menubar*File_list*Speed.acceleratorText:      Alt S
juggle.Main.Menubar*File_list*Height.accelerator:         Alt<Key>H
juggle.Main.Menubar*File_list*Height.acceleratorText:     Alt H
juggle.Main.Menubar*File_list*Ball size.accelerator:      Alt<Key> B
juggle.Main.Menubar*File_list*Ball size.acceleratorText:  Alt B
juggle.Main.Menubar*File_list*Default.accelerator:        Alt<Key>D
juggle.Main.Menubar*File_list*Default.acceleratorText:    Alt D
juggle.Main.Menubar*File_list*Mills mess.accelerator:     Alt<Key>M
juggle.Main.Menubar*File_list*Mills mess.acceleratorText: Alt M
juggle.Main.Menubar*File_list*Exit.accelerator:           Alt<Key>X
juggle.Main.Menubar*File_list*Exit.acceleratorText:       Alt X

!New application resources for fruits and other juggling type objects
!you can define your own objects (yes that's right your very own)
!all you need is a bit mask and a pix map
!bit mask must be created using Bitmap (xwindow product)
!and the pixmap must be created using pixmap (olpixmap xpm format)
!only format1 char width 1 type of pixmaps are supported
!also ball colours can be changed.

!the pixmaps/masks can be given on the command line or in a resource
!file such as this, the formats are as follows:-
!juggle*mask[1-9]:              bitmap_file
!juggle*pix[1-9]:               pixmap_(xpm)_file
!juggle*[left|right]_mask:      left or right hand bitmap file
!juggle*[left-right]_pix:       left or right hand pixmap file
!
! command line parameters are -resource name ie juggle -left_mask name
! you will need to change the /home/steve/pixmaps bits
! to where you wish to store the pix and bit map files
!
!juggle*left_mask:               /home/steve/pixmaps/left.bit
!juggle*left_pix:                /home/steve/pixmaps/left.xpm
!juggle*right_mask:              /home/steve/pixmaps/right.bit
!juggle*right_pix:               /home/steve/pixmaps/right.xpm
!juggle*mask1:                   /home/steve/pixmaps/orange.bit
!juggle*pix1:                    /home/steve/pixmaps/orange.xpm
!juggle*mask2:                   /home/steve/pixmaps/apple.bit
!juggle*pix2:                    /home/steve/pixmaps/apple.xpm
!juggle*mask3:                   /home/steve/pixmaps/banana.bit
!juggle*pix3:                    /home/steve/pixmaps/banana.xpm
!juggle*mask4:                   /home/steve/pixmaps/orange.bit
!juggle*pix4:                    /home/steve/pixmaps/orange.xpm
!juggle*mask5:                   /home/steve/pixmaps/apple.bit
!juggle*pix5:                    /home/steve/pixmaps/apple.xpm
!juggle*mask6:                   /home/steve/pixmaps/banana.bit
!juggle*pix6:                    /home/steve/pixmaps/banana.xpm
!juggle*mask7:                   /home/steve/pixmaps/pineapple.bit
!juggle*pix7:                    /home/steve/pixmaps/pineapple.xpm
!juggle*mask8:                   /home/steve/pixmaps/colliflower.bit
!juggle*pix8:                    /home/steve/pixmaps/colliflower.xpm
!juggle*mask9:                   /home/steve/pixmaps/banana.bit
!juggle*pix9:                    /home/steve/pixmaps/banana.xpm

! You can use any colour you like really, it doesn't have to be greenish
! you could sya juggle*green: salmon, for example
!
!juggle*black:                    green
!juggle*dark_blue:                green
!juggle*green:                    green
!juggle*cyan:                     green
!juggle*red:                      green
!juggle*magenta:                  green
!juggle*brown:                    green
!juggle*light_grey:               green
!juggle*dark_grey:                green
!juggle*light_blue:               green
!juggle*light_green:              green
!juggle*light_cyan:               green
!juggle*light_red:                green
!juggle*light_magenta:            green
!juggle*yellow:                   green
!juggle*white:                    green
